using System;
using System.Collections;
using System.Collections.Generic;
using GameFramework.common;
using GameFramework.events;
using GameFramework.timer;
using GameFramework.UI;
using UnityEngine;
using UnityEngine.UIElements;
using Event = UnityEngine.Event;

namespace Game.ui
{
    [View(SceneViewManagerName = SceneViewManagerNames.Home)]
    [Presenter(type = typeof(HeroPresenter))]
    public class HeroView : BaseView
    {

        
    }
}


